Against Storytelling

NOTE: I know, I know. This is a meandering post. It’s an idea that’s been banging around in my head for months and I’ve been trying to land on a way to articulate it. It’s still choppy.

I work in marketing. And like literally everyone who works in marketing, if money were no object, I’d spend my time writing novels and screenplays rather than B2B tech websites. But we live in a capitalism, and a good marketing job is like some kind of fucked up modern day equivalent of the old patronage system. I guess.

One of the things about working in marketing is that you’re exposed to a lot of cringey bullshit. People calling themselves ninjas and rockstars. And my favorite – storytellers.

You’re not a storyteller, Jan. You’re a group director who makes powerpoints about the customer journey.

Maybe that’s where my aversion to storytelling comes from. It’s a sullied term.

But it gets thrown around modeling circles like some kind of higher calling. And not by the usual chuds. By people I genuinely like and respect.

So let me break down my problem with the term, and then I’ll get around to what I prefer instead.

We’re not telling complete stories

In terms of story, a model (or figure or diorama) isn’t all that different from a painting or a photograph. It’s a snapshot. A point in time. A single scene within a larger story.

Oath of the Horatii by Jacques-Louis David

David’s famous Oath of the Horatii is a great example of this. It’s a fascinating snapshot, right? But if you have no additional information, what’s the story here?

Three dudes are making Hitler salutes at some swords. The guy holding the swords looks like he’s doing some razzle dazzle with them, but maybe instead he almost dropped one. Considering he’s wearing sandals, that’d be a bad move.

Off to the side, the women are bored of the men’s silly little game. They wanted to go to the antiques market. And the mom in the back is kicking herself for not bringing the iPad.

Of course that’s not it at all, right? Because with motherfucking context, the viewer knows that this is the three Horatius brothers swearing an oath to fight the three Curiatii brothers from Alba Longa to settle a dispute between the two cities. It’s all about loyalty to your country, and a willingness to sacrifice for the good of that country, with your life if necessary. On the eve of the French Revolution, these appeals to loyalty and country hit different, you know?

But the painting by itself is not a story. It’s not storytelling. It’s shorthand. It’s a collection of references. It’s Livy fan service, so all those antiquity-eating dickwads in 18th century France could do this:

Snapshots don’t even tell the right story half the time. Consider this image from protests in Vancouver in 2011.

It’s a quite evocative shot, absolutely. But you’ll often see it captioned as a couple kissing amid the chaos. In reality, the young woman was injured or pepper sprayed or something like that, and he was trying to help her.

It’s still a great shot, but the story that so many assume it’s telling isn’t the story that’s actually happening.

Here’s one that I think gets closer.

What’s going on here? Clearly we’re in some kind of hospital situation. The doctor on the left looks done. Done with what? There’s a rat’s nest of tubes and wires that adds to the sense of chaos and complexity. In the back corner, another person in scrubs is slumped against the wall. Maybe they’re sleeping.

But what’s the medical issue? Is this a trauma patient that they couldn’t save? Is it a famous person? Is it the first successful something or other procedure? Is this from COVID?

This image doesn’t convey enough information to tell an unmistakable story. What it does is convey a feeling. A feeling of absolute, bone weary exhaustion. It’s a very depleting vibe. Even if you don’t know exactly what’s going on, you do know that the people in this room have been fucking through it.

And to me that, THAT. The feeling. The vibe. The emotion that this photograph brings out of me. That’s the good stuff. That, to me, is the art. That’s the human connection. I don’t need to know the story. I don’t need to know exactly what happened. I just know it sucked.

Okay, I do know the story behind this one. Everyone reading this should. But even without the broader context, the image evokes hard-won triumph and teamwork.

It’s the feels

Storytelling is a weird thing to aim for. Pictures and paintings are context-dependent. If you know the story, they show you the thing you know and you get that little dopamine treat. It’s also in my opinion a poor use of modeling as a medium. Even among a knowledgable audience of fellow modelers, your hit rate for context may not be more than 50%.

I’m still circling what I think I’d prefer as an aiming point. But one of them is absolutely feels.

It’s the vibe. It’s the energy. It’s the emotion a piece elicits.

That’s why the stereotypical “Germans pointing” scenes are so painfully dull. There’s nothing evoked. If it’s telling a story, it’s of a roadside break because the oberstormfuckstick got lost. That’s a boring story.

But there are all kinds of things a piece can evoke. It can be straight up emotions – sorrow, guilt, wonder, amusement. It can be a sensation. Baking hot metal simmering in the desert sun. The weightless sensation of a car leaving the ground. The ick of a swamp.

Weathering forensics

One interesting side branch of the storytelling discussion is the way that Will Pattison describes it. Not so much a scene telling a story, but the wear and tear on a machine needing to have a consistent story. Every chip, every patch of rust, every leak should have a story. How it got there. When it got there in relation to everything else.

I don’t know that storytelling is the right term for this concept, but I do like the concept and it fits with something that personally resonates far more than some vague idea of “storytelling”.

There’s probably a German word for it

I very much gravitate toward what I guess I’d call a “sense of story”. Not storytelling per se. Not looking at a model and understanding a little narrative. But looking at a model and thinking “I bet that tank/plane/ship/whatever saw some shit.” Like a former boxer with a broken nose or a dance hall with well worn floorboards, there’s a feeling of experience, of a life lived. Of a certain time and place. It’s a feeling I’ve had walking among Roman ruins, or touring the siege lines at Vicksburg, or poking around warbirds in a museum. Hell, I think it even explains why I prefer unrestored vehicles and why I prefer weathered and battered examples of things. They’ve lived a life. They’ve been through shit.

And to Will’s engineering mind that seeks sense and order above all else, of course there’s going to be a preoccupation with getting those details correct and conducting a bit of forensic analysis to understand how those chips got there, why that stain appears there but not over there, and so on.

But here’s the thing. That story? That’s deep lore. That’s Tolkien’s appendices. You don’t need to know Elvish to enjoy Lord of the Rings. You don’t even need to know that Tolkien just like…made languages. But even if you don’t know the story, there’s that sense of depth, of richness, of history and culture. That’s the thing that I’m after. That sense. That atmosphere. And sometimes, that takes the modeling equivalent of inventing a language. Conveying an authentic-seeming world, even if it’s just in the way the paint is worn on a grab handle or how mud is spattered on the side of a fender.

Here’s a fun example of what I’m talking about. Look at the way the paint is cooked away on the business end of the M270 MLRS launcher box. The bare metal, green, and pink tones going on there. You don’t need to know where it is or what it’s doing to piece together that that patterning is from a lot of rocket launches. It’s like MLRS tree rings.

There’s not much of a story going on here. But there’s definitely a sense that this thing is between stories. It’s taking a rest.

Where does this leave us?

Honestly, I don’t know. The idea of “storytelling” doesn’t do much for me. But creating complex, compelling models that have a sense of experience? That go beyond just being the same basic shape as their representation? I really think there’s something in that. That’s what makes a model more than the sum of its plastic and paint and decals. That’s what elevates the best ones to art.

7 Comments Add yours

  1. John Aitken's avatar John Aitken says:

    I think you overlook something fundamental in good art- it’s not storytelling, rather it’s mediation between artist intent and viewer such that the viewer starts to engage and build something individual..context as you suggest is everything- it’s why when we cannot know the time, the mind of the artist, we cannot fully understand historical art or art of another culture..the fantasy genre of miniatures..fantasy for that matter seems desperate for validity and finds it in claiming to tell stories which is right up there with “I build German tanks from ww2 because they are …” on Mount Bullshit..miniatures are fun..but no need go seeking justification..I truly wish all the lord and story suit people tie to their miniatures would just go away..it’s inevitably derivative and juvenile

  2. Don Schmitz's avatar Don Schmitz says:

    Certainly building a model that shows use makes for a more interesting model. The iconic pictures of planes, tanks, cars, etc. that inspire us to build models almost always show their subject in the real world, with real world wear and tear and field modifications. Leaving those real world influences out of the model makes for a bland representation that may be technically impressive for its craftsmanship but free of emotion.

    By itself a model of a single subject can’t really do more than that; it can’t tell a story because there is no way to convey setting or action. The few models that actually tell a story either rely on widely shared context – the Enola Gay taking off tells us exactly where we are and what’s about to happen, and sets the stage for whatever else may be going on in the scene; or they let the viewer see what is around the corner – the tank about to run into an ambush. But even when there is a story, what makes for a successful diorama is the emotion the model invokes by putting the viewer into that story. Making the viewer feel the terror, the painful decisions, the grueling effort of the people in the scene – is what I think raise the model to the level of art.

  3. Andrew Redman's avatar Andrew Redman says:

    I think your idea that Art is involved in story telling is not the starting point of the artists work. There has was and all will be a part of what artists do with regard to telling a story or narrative. The British Victorian artists projected very many noble educating and moral stories in their paintings and have consequently lost their appeal now when we look at them out side of their context. The key factor in all art is the expression or the emotion that is ellicited by the viewer from the piece. This applies to any form of art and it is the artists that transmits this to the viewer.

  4. Mike Krizan's avatar Mike Krizan says:

    Matt. My name is Mike Krizan. I have your USMC aircraft plaque. I am in south Tx until late Thursday. I will try to get in mail Friday if I can. I need your address and/or phone number. I am in Austin club and we have met in the past. Great model against tough competition. PS. I did not move your model. I had one of the judge crew move it for me. Picked up by vertical stab. Stab came off and remains fell back to table. I hope there was no damage. That had no bearing on my choice. Came down to the 1/32 Cobra, a 1/32 Corsair, and your Phantom. Can you let me know if you get this message.

    1. Doogs's avatar Doogs says:

      Message received – shoot me an email at mrmcdougall@gmail.com

  5. Dennis's avatar Dennis says:

    What you’re talking about definitely applies in the world of dioramas and model railroads. It’s why a lot of the mediocre ones suck. They don’t give you a vibe or a feeling. They’re just a collection of objects. Sure, the models in the scene might be well built on a technical level but they just don’t have anything to pull you in.

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